Artworks

power · room

Work in progress

power · room
© Luz María Sánchez
2018 - 2024
power · room

Transmedia, post-internet and participatory multimedia installation.

power · room is the first artwork developed within the artistic research project War Room. It examines how power is produced and sustained through contemporary media discourse, drawing on multiple open sources assembled into an audiovisual archive of more than 1,400 videos. The database comprises the Mexican President’s daily press conferences, broadcast and streamed from the National Palace in Mexico City between 2018 and 2024.

The work consists of four interconnected large-scale multimedia installations, each named according to its function and mode of interaction: Screening Room, Control Room, Press Room and Presidential Room.

CONTROL ROOM

The Control Room is divided into two areas for public interaction: the Media Station and the Switcher area. At the Media Station, visitors search the archive and select audiovisual fragments. These materials are then sent to the Switcher area, where participants determine how they are routed and displayed in the Screening Room.

Video documentation, 2024.

Duration: 3:02 minutes.

URL: https://youtu.be/SRlBYm-vzSM

Artwork backend demonstration, 2024.

This video presents the operation of the artwork’s archive and database.

Duration: 4:04 minutes.

URL: https://youtu.be/brkBvgg26qA

PRESS ROOM

In the Press Room, visitors encounter physical and virtual-reality maquettes of the Mexican President’s press room. Both models allow participants to examine and navigate the space in detail.

PRESIDENTIAL ROOM

The Presidential Room recreates a staged interior furnished with a chair, bespoke velvet throws, a lamp, a rug and two tables. Muted video monitors present selected segments from the audiovisual archive.

Collaborators
Universidad Autónoma Metropolitana
Universidad Autónoma Metropolitana
Gallery
Avatar of Author

Luz María Sánchez

Luz María Sánchez is a transdisciplinary artist. Her practice spans sound, moving image, installation, computational media, AI and generative systems, addressing power, territory, memory, language and environmental transformation.